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Multiplying Vector by Scalar

A vector being scaled by a positive and a negative number

Multiplying a vector by a number changes the length, but not the direction, of the vector, unless you multiply by a negative number. In that case the vector will be rotated 180 degrees. If you have a vector written as a letter with an arrow, it follows the regular rules of algebra, like this:

Rule

Multiplication of Numbers and Vectors

If you have a vector on vector form v→, you contract the number with the vector, just like you did when you multiplied a number with a letter in algebra:

k ⋅v→ = kv→.

If you have the vector on coordinate form, v→ = (x,y), you can just multiply the number by all the coordinates in the vector:

kv→ = k ⋅(x,y) = (kx,ky).

Example 1

Find 4 ⋅(2, 4).

4 ⋅(2, 4) = (8, 16)

Example 2

Find −2 ⋅(2t,t2).

−2 ⋅(2t,t2) = (−4t,−2t2)

Example 3

  • 2 ⋅a→ is a vector with the same direction as a→, but it is twice as long. You write it as 2a→.

  • − 3 ⋅a→ is a vector in the opposite direction of a→, and it’s also three times as long as a→. It is written as − 3a→.

Example 4

Find 2 ⋅(2x, 4y) + 3 ⋅(3x,−y).

2 ⋅(2x, 4y) + 3 ⋅(3x,−y) = (4x, 8y) + (9x,−3y) = (13x, 5y)

2 ⋅(2x, 4y) + 3 ⋅(3x,−y) = (4x, 8y) + (9x,−3y) = (13x, 5y)